Fellden Mods (
felldenmods) wrote in
fellmemes2019-08-14 11:26 am
Entry tags:
Test Drive #1
Welcome to the August test drive—our first in
fellden! We're so excited to have you with us.
A few things of note:
Perfect! Welcome to Fellden.
A few things of note:
✦ Test drive threads can be considered game-canon if you choose. They're essentially in a shared dreamscape and take place between your character leaving their world, and arriving in the audience hall with their faction leader.All set?
✦ Reserves are open and will continue to be until 11:59 PM UTC on Tuesday, August 20th; they are not necessary to apply! They're valid for the first four days of the application cycle.
✦ Applications will open at 12:01 AM UTC on the 21st, and remain open until 11:59 PM UTC on the 27th. The IC & OOC intro logs will be posted two days later.
✦ Questions? We have a FAQ that's chock full of good information! If they are test drive specific, we have a top level thread below that allows for OOC questions to be posted.
✦ The network is available to use! No matter where your character is, their compass either arrived on their person or available in the Gods Wood. Please feel free to include a network post in your top-levels! Once opened, the compass will display instructions on use, such as using voice-commands to activate it. (Apologies for missing including this on the initial test drive!)
Perfect! Welcome to Fellden.
![]() You’ll find yourself just outside the Temple doors, which will be locked if you try to open them. A little rude, keeping you out after bringing you all this way. The thing is, you can hear a lot of commotion in the distance, and smoke rising from the center of a district; you may want to check that out. Where there’s smoke, there’s fire! Except the smoke is not at all something to be concerned over. Instead, people are gathered near a large bonfire in the decorated city square, drinking and carousing, singing songs of celebration; Moon saviors have arrived! War winners! The residents of the city laugh and sing and dance in pairs throughout the square, grateful for those who have come to aid them. Their merriment doesn’t dwindle as the sun begins to set on the horizon, twin moons rising in its place. When you (and other new arrivals) are finally noticed by the revelers, do not expect to be left alone! Flower crowns will be deposited upon your heads, food and drink placed into your hands, while live musicians play loud enough for the dead to hear. You’ll be invited to dance, to drinking games, and offered food and flowers and other items of value. Some may cry when they look into your face, thanking you for becoming their champions during this long and exhaustive war. Hopefully you’re here to enjoy the festivities. Sneaking off is just fine, too, but don’t expect to be let go of quietly; the people of the Moon Temple are so happy to see you! Enjoy the celebration while it lasts long into the night. |
![]() Unlike the Temple, your arrival to the Court of Stars is met with a rather somber greeting, however expressions are relieved, despite any emotional guard that may be up. A gathering of knights, weary from a skirmish along the border they're returning from, pat you on the back and lead you through an open air courtyard. All the gathered people of the Emperor's Court look up from their tasks, giving the passing Otherworlders a knowing nod. There's gratitude in their eyes, but that's all the welcome you'll receive: your presence is appreciated, but growing an attachment is another heartache for those that care so deeply for their faction fellows. The silence is broken when a high-ranking member of the guard gives the proclamation: "Our heroes have arrived! Court defenders, world travelers! Help has come from the far lands to aid us in our battles for our Emperor, for all of Fellden!" From there, the few knights that have not yet departed will lead you through the Court's castle, a brief tour of the most important areas (dining hall, housing wing, guard barracks, and the throne room) is given before they instruct you to rest, because the real excitement begins when the sun falls behind the horizon. Left to drift, you can explore the castle, or venture out to the surrounding city as it prepares for the celebration the Starfolk have in store for the returned soldiers and, now, the new arrivals. You'll be invited to the party that spreads across the entire Court city, drawn into large circle dances, and will find that the locals become more at ease and welcoming the longer you spend with them. |
![]() Between one blink and the next, your eyesight has seemingly been stolen from you. Or, perhaps it’s more likely that something is covering your eyes? Yes, that’s definitely a blindfold tied around the back of your head, although quite the mystery as to how it came to be there. You vaguely remember a wolf that may or may not have spoken to you, but the blindfold is certainly a new addition to the situation. Once removed, you’ll find yourself in the thick of the woods, with no path or directional indicators in sight. The moon is obscured by the tree line, and the stars above do nothing to light your path; seems like removing the blindfold wasn’t as helpful as you may have thought. As your eyes adjust to the darkness, it’s obvious that you are not alone in this; other people are removing their blindfolds just as you are, staring blearily into the dark of the forest with a similar lack of understanding to how they came to be here. Thankfully, you’ll find some nearby travel packs with self-lighting torches, a few rations, and your faction-provided communicator. The compass, unfortunately, remains broken, which means you’ll have to find your way out of the woods without it. Hopefully your sense of direction is passable! Whether you team up with others, or go your separate way is entirely up to you, but you must find your way out, and the fog rolling in is not going to be of any assistance. This is a Dropping, and the Gods Wood is not kind to loiterers. |
![]() Needing an escape from the hectic energy that greeted you in your faction, an empathetic bystander pointed you in the direction of a nearby transport mirror, which you either stepped into without stating a destination, or didn't give one with enough clarity for the mirror to understand. Spitting you out on the beach just outside Kyst, it doesn't seem keen to let you back the way you came; temperamental teleportation magic. As the largest trade city in all of Fellden, there is no shortage of things to do here! Shopping with what coin was hoisted upon you before your departure, mapping out the city itself to memorize the in's and out's, enjoying a drink on the house at a local tavern where you can get into a mean game of cards with some faction soldiers, or even meeting someone else that seems to have stumbled into this world just as you did. Perhaps you're more keen to the outdoors, rather than the bustle of a large city, wandering away from the city just far enough to find a stretch of pristine beach and inviting crystal clear waters of the ocean; the salty air fills your lungs while the rays of the midday sun are almost blinding against the swath of bright white sand that meets the crashing waves. Regardless of what you decide to do, or where you end up, you're in the closest thing to No Man's Land you can get; enjoy your time fraternizing with the enemy, make some new friends in this neutral land, or stick with those from your own faction to get a lay of the land. |





warden surana | dragon age | court undecided
[ A tour cut short leaves a certain elven woman out on the doorstep of the temple, a little bewildered and wide-eyed without too much to go on. It's all just...a little too much and far too fast, and the explanations leave her with far more questions than answers. War. The fate of worlds. She certainly won't go out on a limb and consider it all to be unfounded or untrue, but the gravity of the situation has caught up with her far too quickly. The cacophony of voices draws her out to the square, where people are cheering, singing, celebrating the arrival of soldiers come to help them.
Soldiers who have to come to save them.
It leaves an uncomfortable knot in her stomach despite the merriment. She's been called a hero before. It doesn't make any of it true, now does it.
Children are trying quite desperately for Neria to let them play with her hair, marveling at her ears, wanting to thread flowers in them. She's got a gaggle of three tugging every which way, trying to weave small buds of blue and white to match the colors of the faction. Despite her best efforts, she does have to laugh, though a furtive glance here and there shows her that she isn't the only one in need of cheering up. And that means she won't be the only one to suffer beneath smiles and hope. ]
Why don't you go bother them? [ she whispers, and she's indicating you quite pointedly.
And now there are children rushing you, trying to climb up, begging to be allowed to decorate this most glorious new warrior with their flowers and garlands. Neria's broken out into quiet laughter, grinning mischievously in your direction. ]
You wouldn't say no to such a generosity, would you?
the setting stars.
[ This reminds her of Denerim. Of the Keep back home. Soldiers called back from the front, back from the woods. It makes her heart ache to see so many, to watch as people look faintly relieved upon the arrival of support...only to turn away with grave, stern faces. Like looking in a mirror, as it were. Neria is quiet and solemn throughout the brief tour and she settles in with gentle gratitude on her behalf. But she does not go to rest. Instead, she sets out quickly into the places she's allowed, wanting to see how dire the situation must be. She treads the barracks and sees the people speaking in hushed tones that do not give true credence to the concerns they have. There is a wariness to their stance and to their glances that tells her that they are afraid.
Of what, she cannot discern, but the afternoon passes with her feeling distinctly almost unwelcome.
It is later, in the quiet of dark, where people come alive. The celebration is modest but earnest, and now she understands: these are a people who are joyous to see newcomers aid their efforts, though they have suffered greatly.
Neria is not one for dancing. And she cannot offer magic or something interesting, not when she feels her powers so dampened. But she can offer a listening ear for those who have questions. ]
The people here are struggling. I can understand their uncertainty. But I don't know how much we can help them if we are...limited in many ways.
[ It's an odd turn of phrase. Perhaps she's trying to feel out who's a magic-user and who is here by sheer merit of capability. The sword at the elven woman's side says she's capable, though. She knocks back some of the drink she's been given. ]
How can outsiders help where their own people cannot?
coastline.
[ Transport mirrors sound an awful lot like Eluvians, and so these are things Neria must inspect with all due haste. The people she meets seem confused about why she's taken such a great interest and offer simply to show her what it's all about, which is why she's gently shoved through the glass and out to a view of the sea in all of its glittering glory. And like a child first unleashed upon the large, wide and wild world, Neria looks no less than delighted at the beauty she can see.
It doesn't quite crumble when she realizes she has no real way back, but she'll get to that. She supposes it's a good thing she's brought her blade along, as her magic is no good for the moment. ]
wildcard.
[ Any other scenarios? I can write you a starter if you want. There's info on my journal for the curious. Feel free to PM me or ping me at
Also I can do prose instead of brackets! ]
As the Moon Rises
The person lets out a yelp and spins, hands protectively curling upward to hold a very feline tail to their chest and keep it out of the grips of some far too grabby young fingers, "Did the small one's parents never teach them manners? Khajiit's tail is not for touching."
The helmet swiveled and even without being able to see the face of the one talking, it was very clear the annoyance had deepened to something more sour, "If this is how the knife-ear treats strangers, this one does not wish to know how she treats friends."
no subject
Though that's a slur she hasn't heard in some time. Her brows lift, her countenance becoming harder. "It was just meant to cheer you up, if they might put flowers upon your helmet or brow. They meant nothing by it, though I do beg your pardon for upsetting you with such a suggestion."
no subject
"This one is most certainly not cheered now. And does not need to be smelling of flowers that she has already removed seven times from her helm."
no subject
With a sigh, she continued: "I am sorry that you've been inconvenienced. I'll make every attempt not to trouble you in the future with things like flowers and the company of children." No, the children seemed far more interested in the person with the tail now, trying to see what's under the helmet. Neria sighed. "I don't think Sir Khajiit wishes to be bothered," she told them. Two of them whined, still wanting to see the person under the armor.
no subject
"See the ears on this one, yes? Much more fascinating than Khajiit's tail. More room to throw flowers on. Khajiit thinks the small ones should play with the soft hair that is much softer than this one's fur."
This plea, of course, did nothing to dissuade the children. As soon as the implication that Ser Khajiit had fur - yes, yes, tail had it but so what? - they were even more vocal about trying to climb the poor iron-clad figure and dispose them of their armor.
"No, no! Climb the elf! The elf! Not Khajiit!" Behind her helm, the Vestige glared at Neria, "This is this one's doing! Fix it!"
no subject
"...Yes. It's a secret. By order of the Temple, no one must know. Not you, not I." A soft gasp echoed through them. They looked to each other, back and forth, large eyes now wondering at the armored figure. "And we could all get in a lot of trouble should anyone find out. Even me." She set the children down, crouching. She held a finger to her lips. "So we must keep this between us, all right? One day, perhaps we might see the great Ser Khajiit...but until then, it must be a carefully guarded secret. I entrust this to all of you. It is a great duty."
This was suddenly so much more exciting than putting flowers on someone. They all put their fingers to their lips...except one, the youngest, that was still trying to reach for the tail. Neria ushered them back in close. "Your most solemn vow, please, to Ser Khajiit. That you will ever guard their secret."
no subject
"This one thanks you for service to both her and the temple. May the two moons guide the small one's path."
Hopefully, sooooo much hope, that would get even the youngest to back off.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
cards
there is frustration undercutting their talk. or perhaps he simply imagines it, still grappling with everything that's happened to him alongside an apparent dulling of his senses.
when neria settles across from him, his eyes flick up from his cards, takes her in, then tilts his head. )
And how do I know you don't simply intend to take me for all that I have?
no subject
[ Someone else is doling out the cards, face-down, and Neria just props her chin in her palm for a moment while she takes it all in. Eventually, her gaze flicks upwards to the man across from her and she gives him a lofty little shrug, a little amused. ]
In the end, you don't know. But you're just as likely to win as I am. The odds certainly aren't stacked against you. It's your choice, really.
[ But she chooses to pick the cards up, giving them a look once they're in her hand. She's planning to play. Is he? ]
no subject
the quirk at the corner of her mouth suggests she isn't offended, at least. perhaps a little amused. )
Perhaps. ( a concession to her point.
in the end, it's not enough to prevent him from lifting his cards, studying them, and deciding that he likes his odds well enough to risk it. )
A round for the winner? ( her terms. )
no subject
Now, see, that is a sensible offer for a game I've no clear idea how to play. You've got a deal.
[ Now comes the actual matter of playing, however, and... Well, she really isn't used to these rules. But it's not so different from Diamondback in theory, so it just means she needs to pair up the cards and rack up as many points as possible. Her first hand isn't too promising, but she has a couple of decent cards, which she puts down when the time comes. ]
Not terrible, I suppose.
no subject
still, like neria his first hand is decent rather than exceptional. a set of pairs that garnish him enough points to end the round on a good footing. )
Best two out of three?
no subject
[ She's calling over someone to bring them tankards of...something. It might be ale, it might me something decidedly not-ale, but she'll take it and at least try a sip. Whatever it is, it's both similar and unlike the tavern swill she's used to drinking on the road, so she can handle it just fine as the cards are doled out again.
Neria's second hand is a little better but not by much. She has to trade in two cards before she can place something good down. Four stars, the fifth card being a moon. ]
That's better. How about you?
no subject
Three stars — ( the cards are laid flat against the table, face up. for all that the cards are worn with use, the designs are beautifully rendered. possibly even handmade. )
A moon in full and two waxing.
(no subject)
(no subject)
exploration / prose
It's only after he's started towards her that the wind catches her hair, brushing it back enough from her face to reveal finely tapered ears, much like his own. Finel can't help but quicken his pace, hindered slightly by the loose sand until he draws closer and forces himself to slow so as not to startle her. At this distance he notes a lack of Vallaslin, but that tells him little - by this point, it's entirely possible she isn't from Thedas at all, even if she is thus far the only other elf he's encountered.
"I'm terribly sorry to intrude, but I couldn't help but notice...are you trying to use magic?"
no subject
An elf with face tattoos.
That's when she stops, slowly turning to face him as he comes to a complete stop before her. Neria's eyes immediately sweep over him, consistently drawn back to his face. She is not one of the Dalish, no, but she's seen Vallaslin, knows what those markings correspond to. For a long moment, she is silent. Then, "Yes, I...seem to have found myself rather bereft of it these past few days." Which hasn't settled too well, truth be told, but that isn't so important. Not right now. "Are you... Forgive me if this question is offensive but your markings are familiar to me. Are you Dalish?"
no subject
"I am." Was might be more accurate by this point, but there's far too much behind making that claim for now. "So you are from Thedas, then."
He feels inordinately relieved, suddenly, know that despite the circumstances, he is far from alone in an unfamiliar place. Not only familiar faces, but those from home, at least, even if he didn't know them.
Finel offers his one hand - the lower half of the left noticeably missing - in a friendly greeting. "My name is Finel."
no subject
When Finel offers his hand, she reaches for it, though her grip lightens instinctively when she sees the other hand. Her frown is brief. Then, "Neria. It's a pleasure to meet you, Finel. I hope I wasn't worrying you with potential spellwork." Most Dalish don't carry the same hatred for magic humans do, as she's found, but she can't be too careful.
"Are we the only ones? Or have you seen others from our home?"
no subject
He can't help a sympathetic, somewhat pained smile with a brief glance towards his left side. Perhaps if they had based it on his own reputation alone it would make sense, but if someone had thought he would be useful in battle, they were too late.
Finel shakes his head gently, expression warming. "Not at all. Actually, I am a mage myself, but we seem to be having the same difficulty."
He holds out his palm, fingers tense as though waiting to catch something - a spark, followed by a single puff of smoke sputters and disappears. Finel winces.
"I have met only a few others, including two of my companions. Thankfully, we aren't alone here."
no subject
It really isn't fair, she thinks, to bring soldiers here who specialize in magic and then strip it all away from them. She has the advantage of knowing swordplay. But Finel? It just seems cruel.
"I don't suppose either of them are good with a blade? We won't be held at a complete disadvantage, at least." Neria shrugs, reaching out to touch his arm. "Come, walk with me. Obviously practicing to draw out magic isn't working. I was hoping to perhaps find some kind of..." Her voice trails off as she considers. "...Perhaps a focal point? Some kind of reservoir, like the Fade, where perhaps we can draw on natural mana here. Someone very powerful brought us here; there must be some similar well to tap into."
Perhaps that's very pointed commentary about her concerns regarding what could have caused them to appear in this place, what kind of power it must hold. How dangerous it might be.
no subject
"One is particularly, yes, but unfortunately the other is also a mage - he does have both his arms, however." The self-deprecating quip doesn't sound particularly bitter. Finel also doesn't feel the need to reveal quite yet that the one who is better suited to non-magical fighting is in fact a Qunari, but she'll meet him eventually in all likelihood.
As they walk, he nods in agreement. "I've had similar thoughts, myself. When trying to cast a spell here, it's as though I'm reaching for something that doesn't exist."
Finel is thoughtful a moment, glancing at the ground in front of him and picking his way around fragments of seashells.
"Perhaps there is someone who would be willing to tell us, and give us a better idea of how we can adapt our skills to whatever source is here."
(no subject)
(no subject)
the setting stars
[ Luke shrugs, his eyes briefly looking down at the sword by her side. He can appreciate a good sword—can actually recognise one when he sees it. All he wants is Backbiter by his side.
Camp Half-Blood had been a hideaway from the real world, a place that was meant to be safe for the kids of the Greek gods. But even Luke can see that the camp had been created to train soldiers to fight the battles of absentee parents. Kind of like how the Emperor lusts for a victory by hauling in strangers.
He appears comfortable, and definitely not one who would be up for dancing. It's a relief for him to be near people who have the same questions as him. ]
Sometimes you can have a greater advantage by using something the other side doesn't understand. New people tends to be the go-to.
no subject
[ It just seems sloppy to her. There's something to be said, of course, for desperation, and she certainly won't critique them for that much. If the war is going as poorly as it seems, if the people here are so run aground that they must rely on so many... It quiets her for a moment as she watches the crowd of people dancing. Absently, she fusses with a plain silver band on her fingers.
At length, she turns back to the man who's answered her question. ]
It'll be a rather messy transition as well. We know nothing of their history or their culture, nor the reason for the war, nor what the other side wishes. I'm surprised they think we will agree to everything so blindly.
I.
They pull him until he's down on his knees, jumping on him and tugging him at the same time. He looks up to see the grinning woman, apparently the source of this trouble and more than happy to watch him be victim to their excitement. Despite his annoyance, he responds with a smile as well, able to do nothing but laugh at this.]
There's only so much generosity I can take, I think.